A downloadable game

Your soul is on the table. Roll the dice for a shot at rebirth in this otherworldly card game adventure. Build your deck, harness mystical dice, and battle spirits in a deadly game of chance through a psychedelic purgatory. Will you escape—or be damned for eternity?

BONEREADER is a dark card game adventure with narrative elements where you survive deadly games of chance against otherworldly spirits in pursuit of a second life. Build supernatural synergies between cards, mystical dice, and powerful items, overcome each opponent's unique "house rule," and uncover the truth behind your own execution.

Wander through a dreamlike afterlife where justice is uncertain, fate is measured in numbers, and redemption must be won—not given.

ROLL THE BONES

  • Build your collection of mystical cards and dice.
  • Roll the "bones" to play cards and score big.
  • Create powerful synergies between your cards, dice, and items.
  • Push your score ever higher in a deadly game of chance.
  • Every roll matters—greed can save you or damn you.

THE HOUSE HAS RULES

No two opponents play alike.

Every spirit twists the game with its own supernatural "house rule," forcing you to adapt your strategy, rethink your deck, and gamble against impossible odds.

  • Challenge a host of mysterious otherworldly spirits.
  • Outsmart each opponent's unique "house rule."
  • Claim powerful new dice from defeated foes.
  • Use their own powers to tip the odds in your favor.
  • Speak with each spirit to uncover their stories—and your own.

ESCAPE FROM PURGATORY

Fried in the electric chair, your soul awakens in a place where the dead gamble for a second life. Certain you were betrayed, you died without peace.

Now, your only chance at rebirth is to defeat the spirits who stand before you, uncover the truth behind your death, and reclaim what was taken from you.

This grim afterlife doesn't care whether you deserve redemption.

Take it anyway.


Team

Our modest team — essentially a duo — consists of two people: Yakov Butuzov and Daria Vodyanaya.

All of our games (Anoxia Station, Loretta, DOM RUSALOK, and Bonereader) are different from one another: they vary in setting, gameplay, and themes. We always try to find something new, avoid the beaten path, and aren’t afraid to experiment. We love each of our games and love working on them, even though it can be difficult at times. Every release is a small miracle, born from happy accidents, painstaking work, and dedication to a craft that remains a mystery even to me. But we will surely unravel it.

Tg: https://t.me/butuzoffya

X: @yabutuzoff


Development log

Comments

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(+1)

looks rad!

thanks man!