A downloadable game

COMING SOON!

Bonereader is a card-based deckbuilding game with dice mechanics. You are being fried in an electric chair when you suddenly find yourself in a shamanic, mescaline-fueled Purgatory inspired by the novels of Carlos Castaneda and Cormac McCarthy, where you must play against a variety of spirits for a chance at rebirth.

Build your decks of cards and diverse dice, purchase a variety of items, increase your score, and win this demonic high-number game of chance.

The demo will be released April 21st! I’m really looking forward to it. Please feel free to add the game to your wishlist and share it with your friends—it would help us a lot.

Story

YOU’RE FRIED IN THE ELECTRIC CHAIR — AND YOUR SOUL ENDS UP IN A PLACE WHERE THE DEAD GAMBLE FOR A SECOND LIFE.

Harlan Hill, a seasoned mercenary, is executed in the electric chair. Certain he was betrayed, he dies without peace.

His soul awakens in the hut of an old shaman, who offers him a game of dice — four rounds for a chance at rebirth and perhaps revenge.

The spirit mocks Harlan, claiming ownership over his soul. Against all odds, Harlan defeats the ghost in every match. Leaving the hut behind, he begins to wander a dreamlike world — a hallucinatory Purgatory where justice is uncertain and fate is decided by numbers, cards, and nerves.

Gameplay

  • Card-based deckbuilding combined with dice mechanics;
  • Build powerful synergies between cards, dice, and items;
  • Push your score higher and higher in a dangerous game of chance
  • Every roll matters — greed can save you or damn you

Content at launch:

  • 30 unique cards;
  • 40 dice with different properties;
  • 20 items that radically change your playstyle;

Game Modes

  • Story Mode — a narrative journey through Purgatory.
  • Casino Roguelike Mode — pure risk, roguelike, and escalating stakes.

Features

  • Unique playstyles built around dice suits and card synergies;
  • Every opponent has their own “house rule”, twisting the game and forcing you to adapt;
  • Each turn, powerful curses and enchantments are applied to card combinations, altering their effects in unpredictable ways;
  • Dark, psychedelic atmosphere inspired by mysticism and existential fiction;
  • High-stakes gameplay where numbers are your only truth;
  • A grim afterlife that doesn’t care if you deserve redemption;

Team

Our modest team — essentially a duo — consists of two people: Yakov Butuzov and Daria Vodyanaya.

All of our games (Anoxia Station, Loretta, DOM RUSALOK, and Bonereader) are different from one another: they vary in setting, gameplay, and themes. We always try to find something new, avoid the beaten path, and aren’t afraid to experiment. We love each of our games and love working on them, even though it can be difficult at times. Every release is a small miracle, born from happy accidents, painstaking work, and dedication to a craft that remains a mystery even to me. But we will surely unravel it.

Tg: https://t.me/butuzoffya

X: @yabutuzoff


Development log

Leave a comment

Log in with itch.io to leave a comment.